Official Rulebook

Win the treble… or survive the pitch!

1. Game Overview

  • Recommended Age: 8+
  • Players: 2 to 5
  • Duration: 15-30 min
  • Goal: Be the first to collect all three hidden trophies and survive a full round, or eliminate every opponent by outlasting them with your lives intact.

2. Choosing a Format

In Treble Tracker there are two main formats:

  • League Format
  • Knockout Format

Formats are used to set a time limit for the match and can be helpful when planning to play more than one match on a given occasion.

When playing multiple Treble Tracker matches you gain points by the following:

  • Win = 3 points
  • Draw = 1 point
  • Loss = 0 points

At the end of all the matches, the player with the most points, shall win the league/ knockout competition.

  • League Format

    Set a timer based on the amount of players. If nobody has won before the timer goes off, the match is decided as a draw and all players still in the game will receive 1 point.

    • 2 Players = 15 min match
    • 3 Players = 20 min match
    • 4 Players = 25 min match
    • 5 Players = 30 min match
      Never pause the timer! As soon as the time is over, there will be one final round starting from the player where the time ended.
  • Knockout Format

    Players will use the Treble Tracker Digital Clock.

    • Each Player has 5 min on their clock
    • After their turn they must press their clock
    • When your time runs out, you are eliminated.
    • No draws are allowed in the Knockout Format.
    • There will always be one, and only one, player ending with a win which equals to 3 points.
    • When Shuffling the discard pile for the new deck pause the clock, and resume as soon as the next player picks up for their turn.
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3. Card Types & Actions

Non-playable Cards

  • Red Cards (Danger Cards): Must stay in hand. If accused correctly, player reveals and loses lives.
  • Trophies: Can never be placed on the field or center. Must be kept hidden in the hand.

Player Cards (Core Actions)

  • Goalkeeper Cancel any action instantly. Must be in hand to use.
  • Defender Accuse a player of holding a Red Card. They lose lives if guilty.
  • Midfielder Swap cards hand-to-hand or field-to-field.
  • Attacker Draw 2 additional cards from the center.
  • Star Player Cannot be used alone; only for combinations.

Goal Cards

Use 1-goal, 3-goal or 5-goal cards to build your field or buy cards via the center.

Tiki-Taka

Depending on the colour of the Tiki-Taka; each player gives you 1 Goal per card of that colour they see on your field.

4. Game Setup

Step-by-step Setup:

  1. Remove all Red Cards and Trophies from the deck.
  2. Shuffle the remaining cards.
  3. Deal 3 cards to each player.
  4. Re-add Red Cards and Trophies to the deck.
  5. Place the full deck in the center (deck + discard pile = the center).

5. Turn Sequence

Each turn has 3 main phases:
  • Draw Phase: Draw 2 cards from the center.
  • Action Phase: Play up to 3 actions (playing individual cards in the center, playing combos, field placements or purchasing a card).
  • Check Field/Hand: Discard only if over the hand limit. Red Cards cannot be discarded.

Lives & Hand Limits: Start with 3 lives. For each lost life, reduce your max hand size:

  • 3 lives = 5-card hand
  • 2 lives = 4-card hand
  • 1 lives = 3-card hand
  • Zero = Out of the game

6. Special Rules & Mechanics

  • Say No (Goalkeeper)

    Cancels an entire action for all players. Must be in your hand, not on your field.

  • Your Field

    Place player cards, goal cards, or tiki-taka cards to build up your field and use later — they can be targeted!

  • Purchasing a Card

    You can buy any card in the discard pile for the sum of 3 goals.

  • Red Card Accusations

    If accused with a Defender, reveal your red card if applicable. Lose lives for each Red Card revealed.

  • Swapping Zones

    Swaps must be hand-to-hand or field-to-field. No crossing zones!

  • Combinations are Key

    Use your cheat sheet to use powerful combinations. Combinations count as 1 turn.

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7.1. Player Combinations

All Eyes on Me

Goalkeeper + Defender

See all hands. Steal 1 from each.

The Trophy Magnet

Defender + Midfielder

Steal all hidden Trophies currently held by others.

The Breakaway

Midfielder + Attacker

Draw 4 cards, place up to any 4 on your field.

The Reset Whistle

Goalkeeper + Midfielder

Take all hands + discard pile. Pick 3 cards. Shuffle, deal 3 to others. Remaining cards should be shuffled back into the deck.

VAR Review

Attacker + Goalkeeper

Look through and reorder the remaining center deck.

The Counter-Strike

Defender + Attacker

Steal 2 cards from one player (field or hand).

7.2. Star Combinations

La Remontada

Goalkeeper + Star

Restore your lives to 3.



Full Field Flip

Defender + Star

Swap your field with another player's.


Midfield Maestro

Midfielder + Star

Swap your hand with another player's.



Golden Boot Blitz

Attacker + Star

Steal 2 cards from every other player (choose hand or field).


8. Winning the Game

  • Score the Treble

    Hold all 3 Trophies and survive one full round. Reveal them to win.

  • Last Player Standing

    Outlast everyone else — if you’re the last with lives, you win!

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