Official Rulebook
Win the treble… or survive the pitch!
1. Game Overview
- Recommended Age: 8+
- Players: 2 to 5
- Duration: 15-30 min
- Goal: Be the first to collect all three hidden trophies and survive a full round, or eliminate every opponent by outlasting them with your lives intact.
2. Choosing a Format
In Treble Tracker there are two main formats:
- League Format
- Knockout Format
Formats are used to set a time limit for the match and can be helpful when planning to play more than one match on a given occasion.
When playing multiple Treble Tracker matches you gain points by the following:
- Win = 3 points
- Draw = 1 point
- Loss = 0 points
At the end of all the matches, the player with the most points, shall win the league/ knockout competition.
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League Format
Set a timer based on the amount of players. If nobody has won before the timer goes off, the match is decided as a draw and all players still in the game will receive 1 point.
- 2 Players = 15 min match
- 3 Players = 20 min match
- 4 Players = 25 min match
- 5 Players = 30 min match
Never pause the timer! As soon as the time is over, there will be one final round starting from the player where the time ended.
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Knockout Format
Players will use the Treble Tracker Digital Clock.
- Each Player has 5 min on their clock
- After their turn they must press their clock
- When your time runs out, you are eliminated.
- No draws are allowed in the Knockout Format.
- There will always be one, and only one, player ending with a win which equals to 3 points.
- When Shuffling the discard pile for the new deck pause the clock, and resume as soon as the next player picks up for their turn.
3. Card Types & Actions
Non-playable Cards
- Red Cards (Danger Cards): Must stay in hand. If accused correctly, player reveals and loses lives.
- Trophies: Can never be placed on the field or center. Must be kept hidden in the hand.
Player Cards (Core Actions)
- Goalkeeper Cancel any action instantly. Must be in hand to use.
- Defender Accuse a player of holding a Red Card. They lose lives if guilty.
- Midfielder Swap cards hand-to-hand or field-to-field.
- Attacker Draw 2 additional cards from the center.
- Star Player Cannot be used alone; only for combinations.
Goal Cards
Use 1-goal, 3-goal or 5-goal cards to build your field or buy cards via the center.
Tiki-Taka
Depending on the colour of the Tiki-Taka; each player gives you 1 Goal per card of that colour they see on your field.
4. Game Setup
Step-by-step Setup:
- Remove all Red Cards and Trophies from the deck.
- Shuffle the remaining cards.
- Deal 3 cards to each player.
- Re-add Red Cards and Trophies to the deck.
- Place the full deck in the center (deck + discard pile = the center).
5. Turn Sequence
Each turn has 3 main phases:
- Draw Phase: Draw 2 cards from the center.
- Action Phase: Play up to 3 actions (playing individual cards in the center, playing combos, field placements or purchasing a card).
- Check Field/Hand: Discard only if over the hand limit. Red Cards cannot be discarded.
Lives & Hand Limits: Start with 3 lives. For each lost life, reduce your max hand size:
- 3 lives = 5-card hand
- 2 lives = 4-card hand
- 1 lives = 3-card hand
- Zero = Out of the game
6. Special Rules & Mechanics
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Say No (Goalkeeper)
Cancels an entire action for all players. Must be in your hand, not on your field.
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Your Field
Place player cards, goal cards, or tiki-taka cards to build up your field and use later — they can be targeted!
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Purchasing a Card
You can buy any card in the discard pile for the sum of 3 goals.
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Red Card Accusations
If accused with a Defender, reveal your red card if applicable. Lose lives for each Red Card revealed.
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Swapping Zones
Swaps must be hand-to-hand or field-to-field. No crossing zones!
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Combinations are Key
Use your cheat sheet to use powerful combinations. Combinations count as 1 turn.
7.1. Player Combinations
All Eyes on Me
Goalkeeper + Defender
See all hands. Steal 1 from each.
The Trophy Magnet
Defender + Midfielder
Steal all hidden Trophies currently held by others.
The Breakaway
Midfielder + Attacker
Draw 4 cards, place up to any 4 on your field.
The Reset Whistle
Goalkeeper + Midfielder
Take all hands + discard pile. Pick 3 cards. Shuffle, deal 3 to others. Remaining cards should be shuffled back into the deck.
VAR Review
Attacker + Goalkeeper
Look through and reorder the remaining center deck.
The Counter-Strike
Defender + Attacker
Steal 2 cards from one player (field or hand).
7.2. Star Combinations
La Remontada
Goalkeeper + Star
Restore your lives to 3.
Full Field Flip
Defender + Star
Swap your field with another player's.
Midfield Maestro
Midfielder + Star
Swap your hand with another player's.
Golden Boot Blitz
Attacker + Star
Steal 2 cards from every other player (choose hand or field).
8. Winning the Game
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Score the Treble
Hold all 3 Trophies and survive one full round. Reveal them to win.
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Last Player Standing
Outlast everyone else — if you’re the last with lives, you win!